Simplified portal, planet profiles and clearer battle reports
A focused portal, shareable planet details, a clearer Planet Editor and grouped combat reports, with navigation and synchronization repairs.
Read full article →Latest news first. Read the full briefing for each version.
A focused portal, shareable planet details, a clearer Planet Editor and grouped combat reports, with navigation and synchronization repairs.
Read full article →Audit repairs restore central donations and structure orders, shared minister approvals and tablet layout.
Read full article →Havoc reaches active players, treasury trading waits for synchronization, and command information takes less space.
Read full article →Info, reserves and signals share a narrower right column. Staff can choose every known world. Galaxy allocation starts at 1:2; diplomacy and capture XP follow the documented war rules.
Read full article →Galaxy sweeps charge eligible scans only, fleet reports show actual known movements, and galaxy controls persist and enforce their roles.
Read full article →Separate stronghold bribes from ordinary alliance tax, configure access to each tab, browse occupied galaxies and allocate refinery bonus CU without obsolete research gates.
Read full article →Manual and automatic shuffle preserve all planets already in galaxy 1:1. The user-requested round reset starts a fresh charter generation.
Read full article →A targeted population correction creates positive base growth without Biodomes and supplies the Galaxy Fund at full housing. The moving navigation bar is substantially shallower.
Read full article →Shared production uses the existing Alliance Fleet; Universe alliance statistics, transparent navigation and rewarded quest chains improve command.
Read full article →Population conversion, fleet navigation and admin controls improve alongside an audited treasury and shared order receipts.
Read full article →Page navigation refreshes game data while keeping the site and theme in place. Loading recovery, compact reports and treasury settlement improve command operations.
Read full article →Ten completed requests improve resource trading, settings and visual clarity while keeping order reports on screen.
Read full article →The bank handles interrupted or HTML responses safely and keeps exchange submissions separate from data retries.
Read full article →Transient stylesheet, artwork and workspace-bootstrap failures now receive bounded recovery attempts.
Read full article →Staff workspaces render independently of player screens and recover when a slow connection completes after the startup timeout.
Read full article →Admin and Alliance Controlcenters now use one workspace initializer, independent of the original ingame Administration preference.
Read full article →Seven completed tasks covering development queues, galaxy ownership, personal resets and alliance fleet organisation.
Read full article →Seven completed tasks covering performance, themes, resource exchange, source ownership, battle planning and alliance news.
Read full article →The Spacing Bank Collective remains available when the Galaxy Fund refreshes instead of briefly appearing and disappearing.
Read full article →Ship production uses the documented factory formula instead of raw resource totals; construction and research use racial base rates and additive bonuses.
Read full article →Galactic Commander candidates and minister choices now show only planets in your own galaxy, including your own planet.
Read full article →Registration now shows progress, a visible success confirmation and the next step, while preventing duplicate submissions.
Read full article →The expanded game menu scrolls independently and no longer disappears behind the sidebar footer.
Read full article →Removes generated fake galaxy planets, restores the alliance creation form and repairs zero-price research levels. A requested round reset clears existing colony state.
Read full article →Six completed improvements to staff presentation, saved diagnostics and compact game layouts.
Read full article →Ordinary new players no longer enrol in galaxy1:1. Existing staff planets remain where they are.
Read full article →Five completed improvements: faster public pages, configurable staff permissions, clearer fleet panels, pa-tools attack planning and the in-game General forum.
Read full article →Allocating enough bonus RP completes the slotted research level and frees its project slot.
Read full article →New colonies begin without demonstration ships. The ministerial register opens correctly, followed by the requested round reset.
Read full article →Fixes repeated historic errors, false layout warnings and incorrect report versions; shows real inspection progress.
Read full article →Reference-world holders can edit their personal planet name during registration and in Planet Settings.
Read full article →Adds a protected inspection console with stored reports, twenty Frontier environments, five Ultimate race capitals and recoverable scan sharing.
Read full article →Loads the ship catalogue and game modules together, restoring quests, workforce controls and unfolded navigation when individual scripts failed to load.
Read full article →Fixes slow and temporarily unstyled portal pages, reduces unnecessary database work, and separates privileged documentation by staff role.
Read full article →Discover unique worlds, exclusive interfaces, detailed rewards, a finite universal resource exchange and a clearer staff portal.
Read full article →A new round begins with 36 worlds, confirmed planetary registration, population taxes, galaxy redistribution and a redesigned alliance command.
Read full article →Clearer structure and ship statistics, percentage-based population damage and a race-aware ten-ship Havoc matrix.
Read full article →Population habitats, battle casualties, private player mail and clearer alliance operations.
Read full article →Clearer orders, resource income, building capacity and itemised achievement reward receipts.
Read full article →Prioritised alliance fleets, clearer ticker status and refreshed diplomacy, treasury and navigation.
Read full article →Private attack coordination, spreadsheet-style calculator inputs and stopped ticker after reset.
Read full article →Native portal staff headers, private alliance reservations, account roles and field-level planet audit.
Read full article →Staff workspaces follow portal appearance; alliance creation and restoration are clearer.
Read full article →The portal changelog displays the ten newest versions, while the news archive retains older releases.
Read full article →Administration moves to the portal so staff can keep playing their own planet.
Read full article →Visible structure slots, staff generation and test battles connect the Uplink, Journal and calculator.
Read full article →Account signup and sign-in are easier to find; the requested alliance reset clears old registrations and keys.
Read full article →Configure new alliance messages and optional Owner-authorised disclosure at creation; staff keyholders now span every alliance.
Read full article →Staff can review fleet activity between two planets with transparent evidence and data limitations.
Read full article →Nyan Cat portal art, Classic game styling and clearer fleet command tools.
Read full article →Portal audio controls move into User Control Panel theme settings.
Read full article →Original cinematic portal ambience with an optional in-game soundtrack.
Read full article →One round-settings and ticker workspace with duplicate controls removed.
Read full article →Dedicated staff subpages and private alliance and galaxy discussions.
Read full article →A permanent fourth fleet, private member readiness cards and configurable command permissions.
Read full article →Personalised fleets, prelaunch orders, vendor sales and longer scored battle concepts.
Read full article →A unified Admin Controlcenter, private support tickets and a themed multimedia archive.
Read full article →Owner ranks, secure alliance recovery, forums and refined theme controls.
Read full article →Three-tick alliance construction and stronger illustrated portal themes.
Read full article →KIA-inspired universe modules and a continuous RTS command viewscreen.
Read full article →Text gamedumps, compact race profiles and clearer commander settings.
Read full article →Five centred race cards open detailed profiles through their plus controls.
Read full article →The entire manual is reorganized into illustrated chapters with larger pictograms and shaded subsections.
Read full article →The portal presents detailed race profiles, characteristics, bonus references and ship artwork.
Read full article →A themed footer provides five future navigation slots.
Read full article →The artwork header keeps the page grid, right rail and development navigation correctly aligned.
Read full article →Production cards separate combat stats, target priorities, prices and order controls.
Read full article →Planet Settings can automatically claim completed rewards into the bonus bank.
Read full article →Universe alliances and filters appear only through an authorized, enabled intel overlay.
Read full article →News Log uses illustrated event cards with separate report and metadata boxes.
Read full article →The changelog is a separate statistical portal module and completed quests can be claimed in groups.
Read full article →The manual documents current features with artwork, operational flow cards and visual reference tables.
Read full article →Article categories have dedicated backgrounds and recognizable color hues.
Read full article →Mining, Construction, Research, Population and Planet Settings become illustrated theme-aware cards.
Read full article →Mining supports Order now, Add to order and a combined Order all confirmation.
Read full article →Every skin has dedicated header artwork; automatic ticker starts use a saved date/time without quest credit.
Read full article →The planet header displays Score, XP and Value in a polished theme-aware command panel.
Read full article →Theme-specific goal icons, reward badges and completion medals decorate the quest board.
Read full article →Ticker start, pause and stop are highlighted in Recent signals and Game updates news.
Read full article →A clear header time box shows the current tick, next tick countdown and 24-hour UTC clock.
Read full article →The portal banner shows central planet, asteroid and alliance totals.
Read full article →Quick actions uses one preference box with sharing and alliance tax off after reset.
Read full article →Staff tools are organized into tabs with a published article list and edit/save controls.
Read full article →Military gains a covert operations console with agents, guards, stealth, missions and instant reports.
Read full article →Review quest lore and rewards, then allocate unused resources, asteroids, research and construction bonuses.
Read full article →Create categorized articles from the staff panel with dedicated icons and public archive links.
Read full article →Build a multi-ship draft, confirm it with Order all, and choose where each ship is delivered.
Read full article →Running ship orders now apply population and government production bonuses with a manual lookup.
Read full article →Your planet identity and current tick are grouped in a theme-matched top-right command box.
Read full article →Round state has a separate Reset round panel with an explicit confirmation.
Read full article →A reset restores the default race, fleet catalogue and support panels correctly.
Read full article →Each planet editor module applies its own changes without modifying other fields.
Read full article →Registration, user profiles and staff controls join the portal navigation.
Read full article →Admin-assigned planets now appear in the correct alliance roster, including after reload.
Read full article →The v0.53.0 article now presents release changes as a dated version list with readable code references.
Read full article →Alliance intel now supports nicknames and suggestions for members awaiting planet assignment.
Read full article →News cards now match Command Operations, with short briefings and a dated archive linking to full articles.
Read full article →Alliance intel gains diplomatic colors and scan links; Fleet Launch is fixed and Galaxy Scan offers All scans.
Read full article →A shared planet directory, protected alliance intel and configurable rank visibility connect the command network.
Read full article →The fleet reference adds a dedicated Shipstats page with race colors, ship artwork and resource icons.
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